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No Man's Sky Beyond Ultimate Cooking Guide | ALL Recipes | Everything Covered | Nutrient Processor



No Man's Sky Beyond brought Cooking as part of the update, the food you craft in a Nutrient Processor can be used to gain various rewards as well as tame wild creatures In this video we'll go through everything cooking, from how to get setup to all 572 recipes and their uses

<intro> Getting set up for cooking is fairly simple The only device you'll ever need is the Nutrient Processor, you can obtain the blueprint to build it from the Research Room in the upper back of the Nexus on the unmanned terminal between the Starship and Exosuit researchers The Blueprint will cost you 10 Salvaged Technology, which you can find buried on planets by searching with your Analysis Visor for this symbol and heading over to it to unearth with your Terrain Manipulator, they drop at a rate of 2-4 per time, so it won't take long to get the 10 The Nutrient Processor is pretty cheap to craft at 2 Metal Plating (which is 100 Ferrite Dust), 1 Hermetic Seal (Which if I remember correctly is about 30 Condensed Carbon) and 25 Sodium The Nutrient Processor is also Portable and so doesn't require Powering, which is fantastic, as you will likely want to build a fair few of these when making batches of certain foods or baits due to multiple levels of refining the ingredients

Base Ingredients When it comes to Ingredients, there are 48 base ingredients that can be used in cooking, these are all ingredients that aren't made via the process so will require obtaining elsewhere, so if you fancy yourself as a bit of a Heston Blumenthal and want to work on your Molecular Gastronomical Dreams, you'll want to stock up on these To keep things nice and simple, I have sorted these base ingredients into 6 types These are Wild Harvested Flora, Farmable Flora, Resources, Monstrous Products, Meat Products and Animal By-Products The Wild Harvested Flora are all plants that cannot be farmed but are found in the wild, these include the 10 new harvestable plants added, which are on screen now, I haven't yet found a planet with more than 3 of the plants on it, Heptaloid Wheat appears to be on almost every planet I've found Impulse Beans only on lush so far, though my data is too small and skewed to be remotely confirmation

Pulpy Roots i've found on Lush and Fungal, Grahberry on Radioactive and so on The other 2 in this section are Marrow Bulb and Kelp Sac, which can be found in Caves and Oceans respectively The Next Section farmable plants includes every farmable plant other than NipNip, Albumen Pearls, Gravitino Balls and Sac Venom The Resources section is just a few with Carbon, Condensed Carbon, Chromatic Metal, Salt & Carbon Nanotubes, now granted, the Nanotubes aren't a base ingredient, you craft them from Carbon, but you don't craft them in a Nutrient Processor Then the Monstrous Products, which are just Hypnotic Eye gathered from Abyssal Horrors, the specific Abyssal Horrors being the ones found only underwater and usually at underwater buildings, it's like a -well, we won't go into what it looks like, they disgusting, have a huge eye which emits a tractor beam

And Larval Cores which can be gathered by destroying the eggs found outside of Abandoned Buildings, these eggs when destroyed will drop Larval Cores, though pick it up quickly as they despawn in a few seconds, also be sure to look out for the Xenomorph type creatures that spawn in waves upon destruction of their precious eggs Then Meat Products, these are all items gained via disposing of planetary fauna, the common ones are things like Scaly Meat which drop from Reptile types, Meaty Chunks that drop from large often docile creatures, Feline Liver that drop from cat like creatures and so on The Weird ones in this list are things like Fiendish Roe and Salty Fingers Lastly, there are the Farmable Animal By-Products, you can either gather these in the wild from the creatures using bait, or use that bait to bring them back to your factory base and set up an automated farming system that feeds them while also collecting their bounty These include such things as Eggs, Milk and an assortment of odd things, like Leopard-Fruit, nope, it's not a fruit, Crab 'Apple', Regis Grease and Sticky 'Honey', Sticky @honey' would be fine if it was for the quotations around the word Honey

The Recipes As I said before there are 572 recipes All of these recipes were compiled from the game files by yours truly over the course of about 12 hours last night and is a complete list I have split them up in various ways, though I think it will be most helpful when I've had chance to do a bit of coding, but for the moment, there are 5 tiers of recipes I define a tier in Cooking the same as I do in crafting, a Tier 1 recipe requires only base resources and products to create, a Tier 2 recipe requires at least 1 tier 1 item to create and say a tier 5 requires at least 1 tier 4 The way that the recipes are quite different to standard crafting is that there are many ways to cook the same thing, so while there are indeed 572 total recipes, there are only 220 unique items created by cooking, which is still a huge amount

As always a huge list of all recipes can be found on my website for easy referencing and such, but the real deal will come later Using the early on recipes you can increase your production efficiency by quite a bit by using farmable items, this is where the multiple recipes for the same product comes in useful, for both Food and Baits For example, Refined Flour can be made in 3 different ways and is used in a huge amount of recipes You could gather Heptaploid Wheat in the wild and process that, or you could Process Kelp Sac into Kelp Rice, and then Kelp Rice into Refined Flour, or you could do the most efficient way which is to process Frost Crystal in to Glass Grains, which then processes into Refined Flour, giving you an unlimited supply without leaving your base Processed Sugar is another one, Grahberry and Sweetroot both Process into Processed Sugar, but so does Cactus Necter, which is made from Cactus Flesh, another you can farm in your base

Anything involving meat must of course be gathered in the wild, though Animal By-Products like eggs, milk and such can be farmed industrially and automatically with the new buildable items and eggs and dairy are used in huge amounts within the recipes, for butter, icecream, cakes, cheese and more Before we move on to the next section, here is a tier 5 recipe you can make without leaving your base provided you have the right setup Jam Doughnut, yes, a Jam Doughnut is a top tier delicacy people Firstly, you are going to need Faecium and some Frost Crystal, so get those from your farm, process the Faecium into Wild Yeast and the Frost Crystal into Glass Grains and then again into Refined Flour Mix those to together to form Dough

Next get some Fresh Milk from your farm and process into cream, then the cream into Churned Butter, then 2 Churned Butter into Clarified Oil Next harvest your echinocactus in your farm to get it's Cactus Flesh and process it into Cactus necter, and then again into Processed Sugar Mix the Processed Sugar, Dough and Clarified Oil into Lumpen Doughnut Now we're going to make Cactus Jelly To do this, you need a bit more Cactus Flesh, process 2 into Cactus Necter and then just 1 of those 2 into Processed Sugar, Combine the Cactus Necter and Processed Sugar to make Cactus Jelly

The last step in this recipe of the ages is to combine the Cactus Jelly and the Lumpen Doughnut to make a Jam Doughnut There are many many more in that list, be creative with it and check it out, there's a whole lot of epic and unique sounding tier 5 recipes Baits Now for the baits there are a total of 38 different Bait recipes In order to make all but one of them, you will need a Nutrient Processor, The one recipe that doesn't require it is the Creature Pellets, as these can be crafted in your inventory, but it is far cheaper to refine it in the Nutrient Processor Also, the Pellets are only good for getting them to go dukey

While there are 38 recipes, there aren't all that many Baits as they can be made with multiple different ingredients Bloody Organ, used to attract predators can be made by cooking Offal Sac and Mordite, or Feline Liver and Mordite Here is a table of the 7 different ways to make Enzyme Fluid And now a table with the 8 different ways to make Fermented Fruit Here's 5 for Ground Meat

2 for Pheromone Sac 8 for Scented Herbs 3 for Sweetened Compost and 2 for Synthetic Worms All of the Herbivore Baits can be made in one way or another using Farmable plants, which is rather handy for the longterm For Enzyme Fluid, you can mix either Fungal Mould, Non-Toxic Mushroom, which is actually just refined Fungal Mould, Solartillo which is refined Solarvine or Cactus Nector which is refined Cactus Flesh with Faecium, Faecium is the new name for Coprite, and it comes from the same places, either the Farmable plant, or from dung left by fauna, you can use the cheap pellets to gain copious amount of the dung from herds of creatures For Fermented Fruit, mix Faecium with either Star Bulb or Cactus Flesh For Scented Herbs mix Faecium with any of Gamma Root, Solanium, Frost Crystal, Glass Grains which is refined Frost Crystal or Siervert Beans, which is refined Gamma Root And lastly, for the big Herbivore bait Sweetened Compost which works a real treat, mix Faecium with either of the 3 ones we just went over, Enzyme Fluid, Fermented Fruit or Scented Herbs

The Uses of Food The actual use of the food is a tricky one You would expect it is to get some cool buffs when you are out exploring, but the game files for every food item simply says that it gives some Energy, my in game testing has shown this is just a bit of a refill of your life support While that makes sense, it is rather boring, so I'm hoping that will be expanded on at a later date Monetary gain is also not something you would do the cooking for, the highest value of any recipe even tier 5s is like 800 units, it's fairly terrible and often worth less than the ingredients you use to make it The big thing here is with the master chef and taster extraordinaire, Iteration: Chronos

He is an evil fellow who is made up of 2 parts pesky, a dash of passive agression, and a sprinkle of class If you bring him any kind of ingredient or processed food item, you can give it to him to taste and he will unearth his often harsh verdict upon you, but he'll also give you Nanites, which is pretty cool There are 5 different amounts of Nanites he will give, 0, 5, 10, 20 and 40 upon tasting a dish The Jam Doughnut we made earlier, will likely give you either 20 or 40 Nanites, a base ingredient that has undergone no processing will more often than not give you 0 nanites, but sometimes 5, a part processed food item like Solartillo, which is Solanium processed once will often give you 5 or 10 So when it comes to this, my mind instantly goes to finding the one recipe to rule them all, a recipe with the highest chance you can get at 40 nanites that takes the least amount of time and effort to make which can be consistently produced in bulk

This kind of takes Tier 5 out of the question as I'm certain there are tier 4 recipes maybe even tier 3 with a high quality rating, so let's jump into the files again After looking more closely at the product values in the files I found one called Cooking Value After adding this to my sheets, it's easy to see how this works, it is a modifer of 0 to 1 via a decimal place, so essentially like a percentage Most base ingredients have a cooking value of 0, and interestingly there are a lot of tier 1 with the max value, except, they all require Hypnotic Eye as it's the Abyssal Stew, largely, which puts that out of the quest, there are a whole lot of 5's, and bunch of 4's, some 3's and 2 tier 2 recipes Both of these tier 2 recipes can be fully completed at your base with the right setup, so let's see which is better

These 2 recipes are Stellar Custard and Salty Custard The issue here is that, while it is tier 2, which means it can be made in 2 sets of processing, in order to make it at your base alone, may require more than when using wild ingredients, so we need to judge them by the amount of total processing Stellar Custard is made with Silicon Egg, Cream and Processed Sugar Silicon Egg is made with Chromatic Metal, Cream is made with Fresh Milk but processed Sugar requires an extra step via Cactus Flesh to Cactus Necter then the necter to the Sugar, making this a tier 3 recipe if doing purely in a base If you are wondering where I'm getting unlimited Chromatic Metal at my base, you can refine it using Indium and Chromatic metal to make 4 Indium, which itself refines to Chromatic Metal, but that also adds more steps, so Stellar Custard isn't looking great

Then there is Salty Custard, made from Salt, Cream and Processed Sugar, Salt can be mined and is a base ingredient, Cream from the Fresh Milk and Sugar from Cactus Flesh to Necter to Sugar Salty Custard is by far the superior, it even balances out the extra step for the sugar by being a base ingredient Not bad, but they really should do something about the effect of you eating them, why doesn't processed sugar give me a sugar rush to increase my speed slightly, or hearty fat heavy stews give me cold resistance or high protien food give me increase melee attack and wonderfully cooked veggies giving me an increase to my health temporarily I'm not a game dev, so I have no idea what this would take to implement, but it would make cooking so, so much better and more rewarding <Outro> Thank you for watching folks, more guides coming daily, this was indeed a rather large one, so if you made it this far and you aren't yet subscribed, consider doing so and while I've got you here, check you have the bell rang to ensure you don't miss notifications for the other guides

Xainesworldcom has recently had a makeover and is looking absolutely beautiful and is being updated daily with new information as it's being found out, that and the Discord link can be found in the pinned comment with all the recipe information that comes with this video, so give it a bookmark for future perousal Thanks for watching folks and have an awesome day!

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